Timed essay Q1
Timed essay 1
In this essay, I’m going to discuss how audience interaction
influences the production of video games. I’m going to use Minecraft for my
answer.
Minecraft was made for a very niche audience of gamers who
like to explore their creativity and for the programmers who love to mess with
game physics and world generation. These gamers and programmers were only
playing and using it for its core functionality for entrainment (users and
gratifications theory). These players
eventually realised Minecraft’s full potential and started to share the game around
with people on the internet and their friends (Social interaction). This helped
the developers at the time save money as this acted as free advertisement for
the game increase the growth of popularity almost overnight.
With new platforms to share content on from Instagram to Facebook,
google then created YouTube and this is what Minecraft absolutely blew up on
and causing the game to go almost global. Youtubers are people who record
videos and upload them on the platform found out about the game and started to
upload videos on Minecraft and these videos would be used to interact with
other people who watch their videos and talk about game. This audience for
Minecraft would spark loads of talk and feedback for the developers on how to
improve the game and what should/ could be the future of the game. Developers
would use platforms like YouTube or reddit to get in direct contact with their
newly grown audience and experience the game together and enjoy what they have
created. This would create an active an active that are involved I the
development of the game. Players also wanted to play the game with their friends
on other play forms so Mojang (Minecraft’s studio) partnered up Microsoft to
develop a new feature called cross platform and this allowed players to pay
with each other on PlayStation, Xbox, mobile and PCs.
Microsoft saw Minecraft’s popularity and purchased Minecraft
from ‘Notch’ or Markus Peerson for $2.5 billion and this led onto Microsoft and
Mojang investing into making events or mech for the community. Minecraft and
Microsoft have come up with new ways to monetize the game by having events, merch,
such as clothing and toys, and add-ons which are only purchasable in game.
Minecon has changed over the years by having an actual physical event that you
would have to purchase a ticket and maybe even fly out to allowing the audience
to interact more with each other. Merch was another additional source of income
for the game and was targeted at mostly kids between &-12 years but all
this money they made was almost decently put back into the game for further
improvements.
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